2. Your very first plugin

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
 *                                                                         *
 *  Copyright (C) 2018 Developer Name <developer.name@example.com>         *
 *                                                                         *
 *  This file is part of nymea.                                            *
 *                                                                         *
 *  This library is free software; you can redistribute it and/or          *
 *  modify it under the terms of the GNU Lesser General Public             *
 *  License as published by the Free Software Foundation; either           *
 *  version 2.1 of the License, or (at your option) any later version.     *
 *                                                                         *
 *  This library is distributed in the hope that it will be useful,        *
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of         *
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU      *
 *  Lesser General Public License for more details.                        *
 *                                                                         *
 *  You should have received a copy of the GNU Lesser General Public       *
 *  License along with this library; If not, see                           *
 *  <http://www.gnu.org/licenses/>.                                        *
 *                                                                         *
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */

#include "devicepluginsimplebutton.h"
#include "plugininfo.h"

DevicePluginSimpleButton::DevicePluginSimpleButton()
{

}

void DevicePluginSimpleButton::init()
{
    // Initialize/create objects
}

void DevicePluginSimpleButton::startMonitoringAutoDevices()
{
    // Start seaching for devices which can be discovered and added automatically
}

void DevicePluginSimpleButton::postSetupDevice(Device *device)
{
    qCDebug(dcSimpleButton()) << "Post setup device" << device->name() << device->params();

    // This method will be called once the setup for device is finished
}

void DevicePluginSimpleButton::deviceRemoved(Device *device)
{
    qCDebug(dcSimpleButton()) << "Remove device" << device->name() << device->params();

    // Clean up all data related to this device
}

DeviceManager::DeviceSetupStatus DevicePluginSimpleButton::setupDevice(Device *device)
{
    qCDebug(dcSimpleButton()) << "Setup device" << device->name() << device->params();

    return DeviceManager::DeviceSetupStatusSuccess;
}

DeviceManager::DeviceError DevicePluginSimpleButton::executeAction(Device *device, const Action &action)
{
    qCDebug(dcSimpleButton()) << "Executing action for device" << device->name() << action.actionTypeId().toString() << action.params();

    // Check the device class
    if (device->deviceClassId() == simplebuttonDeviceClassId) {

        // Check the action type
        if (action.actionTypeId() == simplebuttonPressActionTypeId) {

            // Emit the pressed event on button press
            qCDebug(dcSimpleButton()) << "Emit event pressed for simple button" << device->name();
            emitEvent(Event(simplebuttonPressedEventTypeId, device->id()));
            return DeviceManager::DeviceErrorNoError;
        }

        // Unhandled action type
        return DeviceManager::DeviceErrorActionTypeNotFound;
    }

    // Unhandled device type
    return DeviceManager::DeviceErrorDeviceClassNotFound;
}